home *** CD-ROM | disk | FTP | other *** search
/ The Games Machine 76 / XENIATGM66.iso / Indiana Jones / Indiana Jones.exe / RESOURCE / PREVIEW.GOB / misc_pup_sophia.pup < prev    next >
Text File  |  1999-11-15  |  4KB  |  106 lines

  1. # Jones 3D Puppet File
  2. #
  3. # sophia.pup
  4. #
  5. # Puppet file for gen_so.3do
  6. #
  7. # [RT]
  8. #
  9. # (C) 1998 LucasArts Entertainment Company LLC.  All Rights Reserved.
  10.  
  11. #Move type        Keyframe                        Flags    Lo    Hi    Description
  12. #==============    ===============================    =======    ===    ===    ========================
  13. Mode=0                                                            # Unarmed
  14.  
  15. stand            so_stand_2.key                    0x10    0    1    # Stand
  16. walk            so_walk_fwd.key                    0x11    1    3    # Walk
  17. run                so_run_fwd.key                    0x11    1    3    # Run
  18. walkback        so_walk_fwd.key                    0x11    1    3    # Walk backward
  19. strafeleft        so_run_left.key                       0x11    5    5    # Step left
  20. straferight        so_run_right.key                    0x11    5    5    # Step right
  21. turnleft        so_rotate_left.key                0x12    0    3    # Turn left
  22. turnright        so_rotate_right.key                0x12    0    3    # Turn right
  23.  
  24. #---------------------------------------------------------------------------------------
  25. Mode=1, BasedOn=0                                                # Whip drawn
  26.  
  27. #---------------------------------------------------------------------------------------
  28. Mode=2, BasedOn=0                                                # Pistol drawn
  29.  
  30. #---------------------------------------------------------------------------------------
  31. Mode=3, BasedOn=0                                                # Rifle drawn
  32.  
  33. #---------------------------------------------------------------------------------------
  34. Mode=4, BasedOn=0                                                # Shotgun drawn
  35.  
  36. #---------------------------------------------------------------------------------------
  37. Mode=5, BasedOn=0                                                # Bazooka drawn
  38.  
  39. #---------------------------------------------------------------------------------------
  40. Mode=6, BasedOn=0                                                # Grenade drawn
  41.  
  42. #---------------------------------------------------------------------------------------
  43. Mode=7, BasedOn=0                                                # Special weapon drawn
  44.  
  45. #=======================================================================================
  46. Mode=8                                                             # Unarmed swimming
  47.  
  48. #---------------------------------------------------------------------------------------
  49. Mode=9, BasedOn=8                                                # Swim with weapon 1
  50.  
  51. #---------------------------------------------------------------------------------------
  52. Mode=10, BasedOn=8                                                # Swim with weapon 2
  53.  
  54. #---------------------------------------------------------------------------------------
  55. Mode=11, BasedOn=8                                                # Swim with weapon 3
  56.  
  57. #---------------------------------------------------------------------------------------
  58. Mode=12, BasedOn=8                                                # Swim with weapon 4
  59.  
  60. #---------------------------------------------------------------------------------------
  61. Mode=13, BasedOn=8                                                # Swim with weapon 5
  62.  
  63. #---------------------------------------------------------------------------------------
  64. Mode=14, BasedOn=8                                                # Swim with weapon 6
  65.  
  66. #---------------------------------------------------------------------------------------
  67. Mode=15, BasedOn=8                                                # Swim with weapon 7
  68.  
  69. #=======================================================================================
  70. Mode=16                                                            # Unarmed crawling
  71.  
  72. #---------------------------------------------------------------------------------------
  73. Mode=17, BasedOn=16                                                # Crawl with weapon 1
  74.  
  75. #---------------------------------------------------------------------------------------
  76. Mode=18, BasedOn=16                                                # Crawl with weapon 2
  77.  
  78. #---------------------------------------------------------------------------------------
  79. Mode=19, BasedOn=16                                                # Crawl with weapon 3
  80.  
  81. #---------------------------------------------------------------------------------------
  82. Mode=20, BasedOn=16                                                # Crawl with weapon 4
  83.  
  84. #---------------------------------------------------------------------------------------
  85. Mode=21, BasedOn=16                                                # Crawl with weapon 5
  86.  
  87. #---------------------------------------------------------------------------------------
  88. Mode=22, BasedOn=16                                                # Crawl with weapon 6
  89.  
  90. #---------------------------------------------------------------------------------------
  91. Mode=23, BasedOn=16                                                # Crawl with weapon 7
  92.  
  93. #=======================================================================================
  94. Joints
  95.  
  96. 0=3        # 0 = Head joint
  97. 1=2        # 1 = Neck joint
  98. #2=20    # 2 = Hip joint
  99. 3=19    # 3 = Firing joint 1
  100. 4=16    # 4 = Firing joint 2
  101. 5=18    # 5 = Aiming joint 1
  102. 6=15    # 6 = Aiming joint 2
  103.  
  104. #---------------------------------------------------------------------------------------
  105. end
  106.